8 bits of bun


2019 H2:

Investigating what went wrong.

Learning from all mistakes.

Start of new game core concept (planned)

2019 H1:

2.5D draw code implementation.

Lots of bug encounters with SDK update.

2018 H2:

Planning for gameplay elements.

First testbuilds for modular core.



Last edited: September 10, 2019, 22:36

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