Rusted Warfare RTS
I am gonna be straight to my findings after 10hr in this game, without much side talk.
The good
- gameplay (nicely fast)
- native linux support, making a switch from windows easier for me in the future
- system requirements, whivh are super low
- easy to understand
- free android demo reafy to try
- fast load times, even from a old 5400rpm hdd
- gameplay gets you hooked easily
- nice official discird server with good game support
- would love to pay double when some thing in "the bad" are being tackled
The bad
- pathfinding is meh
- in order to make decent mods you need some tutorials, which are still rare to come by
- graphics could be uplifted with layered sprites for example
- slightly unbalanced
- only one resource by default, making resource management too easy
- I think without going multiplayer it will get boring rather fast
The scoreboard
- Community/platform support: 5/5
- Gameplay: 3/5
- Graphics: 2/5
- Expandability: 4/5
- Polishedness: 4/5
- Value: 4/5
End score: 7.2/10
Suggestions
My personal list of suggestions to the devs:
- make resource storages, which upon destroy decrease by tge amount stored
- allow multiple sprite draws relative to unit's coords (like a unit shadow has)
- allow custom fps limiter down to 30hz instead of "vsync" only
- some basic tuts for mods, unit animations/effects and the like.
- make one uniform way of dealing with mod vars, now it is a mixture of these styles: copyFrom & copy_from, which can be annoying
- dont crash the game when a unexpected ini var is seen at a section, but instead show a warning like: "skipped unexpected var <varname> in section <section>, logged this event."